Prussia ideas eu4.

As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.

Prussia ideas eu4. Things To Know About Prussia ideas eu4.

Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ...4)Prussian ambition gives another 5% discipline. 4)Max militarism should give another 10%. 5)Mac absolutism after triggering court and country disaster should give 5%. 6)Take the discipline advisor for 5%. 7)You can get a bonus 10% discipline event if you have a skill 3 discipline advisor.This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp...Stacking speed does 2 things: 1)It makes expending at diverse borders very fast which is critical at eastern europe/steppes. 2)It messes up with AI's planning since it has hard time to calculte how he can avoid you. trade idea by itself is a good idea to make money and offers good policies.

Check who Poland has rivaled, look to them for allies as well. Build up an allies network, get them all to the point of agreeing to go to war with Poland or one of its Allies that allows you to co-belligerent Poland, and then declare war and hide your armies away from the Polish border. Let your allies do the work of depleting Polish armies ...whichever idea your ruler generate a lot of mana for, the uber ideas are towards the end of national ideas and you want to unlock them asap. a military idea isnt a bad start at all as its likely the only mana you will reach overflow of, -that is, watching 999 mana or paying through the nose on ahead of time, either is unbearable when that mana can unlock …Culture as represented in EU4 is the representation of the local populaces on a provincial level. The culture represents the combination of the local language, customs, ethnicity and nationality of the people. Religion is split from this list, as it is represented by provincial religion which has a separate representation in the game.

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Earth Conscious Coastal-Inspired Collab Embodies the 'Live Buena' LifestyleGOLETA, Calif., March 21, 2023 /PRNewswire/ -- Sanuk®, a division of De... Earth Conscious Coastal-Inspir...Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.EU4 | Guide | Prussian Adventures - Brandenburg-Prussia Tutorial 1.30. The Fisherman. 831 subscribers. Subscribed. 1.8K views 3 years ago. Gutentag liebe …An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage ...

A Tier: Strong ideas that you’ll want to take, but either aren’t as game changing or as consistently useful as S tier ideas. Quantity: The best idea for boosting your ability to win wars with +50% manpower and force limit. Also lets you hit …

EU4 1.35 Brandenburg Guide - It's EASIER THAN EVER To FORM PRUSSIA. The Red Hawk. 119K subscribers. Join. Subscribed. 3.6K. 170K views 9 months ago #eu4 …

Fiyeroo. •. Prussian ideas for warfare, German ideas for blobbing. You can keep the Prussian ideas when you form Germany, so you can get the new German missions with more rewards. Atotheks2. You should form Germany. The missions are way too good to pass up gives you claims on almost every region in Europe and crazy permanent modifiers.Prussia became part of the modern country of Germany. Parts of Prussia, however, became parts of Poland, Russia, Denmark, Belgium, Czechoslovakia and Lithuania after the German los...Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des...The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Members are considered 'Princely states' and their heads are 'Princes'. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be …Jan 19, 2022 · owns at least 8 core provinces in North Germany region with Lower Saxon culture. has at least 100 total development. Hanover is part of a state. Effects. The country: becomes Hanover. gains 25 prestige. gets new missions. gets the event ‘ New Traditions & Ambitions ’, unless it is a custom nation. Sep 13, 2017 · A guide on how to play Brandenburg into Prussia!If you enjoyed this video, please like, subscribe, or follow on twitter and facebook!Facebook: https://www.fa... Canada is a formable nation located in the Colonial Canada region of North America, with its capital traditionally located in Ottawa. In the timeframe of EUIV, its territories are controlled by France, Great Britain, and various First Nations tribes, including Cree and Ojibwe. Although Canada was confederated in 1867, a skilled player can form ...

Brandenburg starts with 6 provinces in the HRE with only 57 development. Although a fairly small nation, it’s widely popular with EU4 players. The main reason is that forming Prussia from Brandenburg is a natural progression in game. And Prussia is a very strong nation with one of the best militaristic national ideas.Quantity second, as the Teuton's national ideas are militaristically front-loaded. You could pick Defensive, as it's one of if not the most impactful early military idea group with its boost to morale, but the group isn't as useful, especially in later stages of the game, as doubling the number of men you're able to field at once.I'm a mom, not a miracle worker. I can't snap my fingers and make my baby stop crying; in the store, at the restaurant or on an airplane. I can't... Edit Your Post P...This is a guide on eu4 idea groups. In this video I'll tell you how should you choose ideas, will tell everything about every idea group, tell you their purp... In terms of military benefits, German ideas only offer +5% discipline and 15% infantry combat ability. Prussia also has +5% discipline, a whopping 20% infantry combat ability, 20% morale and other, indirectly beneficial military bonuses such as yearly army tradition, less army tradition decay, lowered aggressive expansion impact and 25% manpower. France is a kingdom located in Western Europe, in the French Region, and could be one of the most (if not the most) interesting and entertaining nations to play in EUIV due to its powerful military and amount of flavor events.France allows for the player to make mistakes with usually limited consequences. Due to its military and sheer size, …The only one of Prussia's that is worth talking about is the -25% tech cost/-25% idea cost/+1 stab event, and that pales in comparison to free development, multiple permanent buffs (only one I know for sure is -10% land maintenance, but there are others - Gustavus Adolphus' reforms, Conventicle Edict, etc.), 20 mercantilism and getting 100 mana every …

As Bradenburg, EU4 leads players towards military dominance and forming Prussia. Its missions give claims on the land needed to create the popular formable nation and toward securing dominance in northern Germany. Although EU4 Brandenburg Ideas are not as militarily focused as Prussian ideas, they do offer some combat bonuses.

As you said, again, it's not a terrible idea group you should never take. But in general, for your first admin idea group you're gonna get way more benefit from Religious or Humanist, and by the time you start taking other idea groups, administrative efficiency and greater manpower pools/force limits make the Admin ideas far less appealing.Sep 7, 2023 · The Polish can make use of many ideas. For administrative ideas, humanist ideas are a great early idea group. Poland will have to contend with many different religions. From Orthodox in the east to Protestantism in the west to the Muslim faith in the south. In the diplomatic ideas group, diplomatic ideas open up many possibilities early on. 1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1.Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatElse Brandenburg and Prussia are not really PU masters. If you want to form Germany, the HRE is something you want to get rid of. However being the emperor early has massive advantages: Manpower boost + a bit of income. Since you start quite small the bonus is really good in the early game. Using some Imperial authority, you can revoke the free ...Here's what to know about floating in the natural salt pools of Chile's Atacama Desert, plus which ones to visit and how to get to San Pedro de Atacama. The Atacama Desert is a des...its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other … Prussia now has a brutal 50% governing capacity malice iirc so admin +25% will help with that. The cheaper mercs and ccr also never hurt. Diplo is the go to idea group for hre for obvious reasons. Willsuck4username. •. If you want to limit ae take diplomatic or influence, espionage is still trash despite the buff.

The 3 Idea Groups that arent strictly Military, that you should take as prussia are "Eco (cause more discipline), Diplomatic and Administrative" Administrative giving you +25% …

You can keep Prussian ideas while forming Germany. Whether you should do it depends a lot on what you'd like to achieve overall, I wouldn't take only France into account. Germany's ideas will help you expand and manage your empire easily (-2 national unrest, +5% administrative eff, +1 diplo rep for alliances / vassals) and +20% goods modifier ...

StriderLS said: For a Prussia with colonial ambitions, it's way more benefical to actually conquer provinces in English Channel -> North Sea -> Gulf of St.Lawrence -> Chesapeake Bay -> Caribbean instead of colonizing. Even East Indies Route, Channel -> Ivory Coast -> Cape is on the table.Good catches on all the things I missed. Deccani ideas do have the disadvantage of not getting to take the Mughal ideas but the 15% efficiency is great, though Austria and Sardinia Piedmont are both very obvious things I missed. That said, I'm pretty sure Sardinia-Piedmont's 5% is easier to get than Austria's, but I'm not 100% on thatThe autonomy reduction from economic VERY MUCH suits playing wide like Russia. Plus it'll give you some tax modifier for early game and construction cost, and production efficiency for mid to late. Of course it also still has the dev cost at the end which is still really good even if it was nerfed Economic overall is a great option for Russia imo.1. Sweet-Molasses-3059. • 2 yr. ago. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses (1 st policy of each group is free,always). 1. It was easy tbh, even with 300k ottoman troops vs my 120k. While ofc Prussia is the best militarily, the Teutons still have amazing ideas, combine them with the mission tree and random events which both give you a ton of free discipline and morale, TO is top tier now imo. In a report released today, Gautam Khanna from Cowen & Co. maintained a Hold rating on HEICO (HEI – Research Report), with a price ta... In a report released today, Gaut...Offensive. Quality. Trade I guess? You're pretty open here since you don't need Influence, Admin, or Humanist for a Tall game. Influence could still be nice if you find yourself expanding through PUs. Innovative, Economic, Offensive, and Quality are your Space Marine build, and Diplomatic, Quantity, and Economic are your basic Tall requirements.Religious ideas is very good, since you're going to convert to protestant/reformed. Defensive, offensive and quality are all excellent pick-ups for Prussia. You can never go wrong with admin or influence. Of the military groups, offensive is good all-around, defensive is better than quality early and quality is better than defensive later. You ... Sort by: cantlurkanymore. • 8 yr. ago. humanist ideas are great if you'd rather not deal with rebellions so often, and as prussia, its possible to blob considerably into territory of differing religions and cultures, which means the religious unity and fewer years of separatism are a huge help. you can never go wrong with -2 unrest and the ... Tinnitus is a specific medical term, which refers to the way a person perceives and processes the surrounding sounds. As it is a special health condition, you may guess the percept...Religious ideas. Economic ideas. Innovative ideas. These grant +5% morale, +5% discipline, +10% infantry and artillery combat, and a few more siege bonuses. You can get even more bonuses by taking Quantity, notably +10% morale from the Quantity + Religious. Other than ideas, make sure to keep your forts maintained for the +1 army tradition from ...Immediate effects. Hidden effect: Sets the country flag pru_confederation_happened; If burghers have at least 40/50/60/70/80 influence . Danzig gets respectively 1/2/3/4/5 cores on a random province in East Prussia or West Prussia (except capital) . If these Provinces are part of the HRE, they leave the HRE; If Danzig …

its unfair to compare other countries to prussia militarily because prussia is such a monster Lol. prussia receives a mind boggling amount of military modifiers that always has them number 1. between their top tier ideas and their insane government interaction that can be manipulated with military mana, no one beats prussia 1 to 1. that's not to say other …For a SP Baltic crusader I went with quantity, rel, diplo, quality, and eco. For MP I would ditch diplo for trade and rel for something of your choice. 6. SpectaSilver991. • 3 yr. ago. In MP, the meta for all nations, is Quantity-Economic-Quality. The rest varies depending on what your goals are. Xalethesniper. • 3 yr. ago.Provence -> Sardinia Piedmont-> Prussia is my favorite- no need to rush the Prussia formation since the government is hard to deal with before tech 23. This gets you a Prussia with 30% diplo annexation cost, troops that drill even faster and will never lose their drill (with the monument in Austria), 5% admin efficiency, 10% goods produced, and 1% …Instagram:https://instagram. ommaley deviantartpollen count pasadena mdreddit hennasinger del rey daily themed crossword Authoritarianism: +5 for 95. Frequent Elections: -10 for 85. Presidential System: +5 for 90. Consolidated Power: +25 for 115 (note: this is a double-edged sword; You gain 10 absolutism per reelection, but lose 60 when you change rulers, including death. On the other hand, you also gain 2 absolutism a year) Strengthen Executive Power: +25 for ...Alaska Airlines is rolling out a set of new menu items across first class and main cabin to give passengers more choice and more fresh food options while flying. Travelers flying w... kumbomb leaksunexpected but fitting crossword clue Second idea could be Admin (I like Prussian Monarchy so you really need it if you don't want to go over govcap later).This is especially important if you want to form Prussia asap imo. Could also go for a mil group (quality or offensive). Personally I like to delay forming Prussia as Brandenburg. I prefer staying as emperor, getting the gov ...Yeah. No. Mil Tech as Prussia is cheap as f**k, ok the siege pip is superb but manpower isn’t an issue while having InfMercs with the extra 2.5 Disc from Plutocratic Ideas. Pluto grants great economic situation because of +10% goods produced, the merchant and even the weak caravan power. silian. 24hrs food near me The Holy Roman Empire (HRE) is a unique political structure in the game, made up of numerous variously-sized states of the Germanic region and northern Italian Peninsula in Europe. Members are considered 'Princely states' and their heads are 'Princes'. From these Princes, up to seven are Prince-Electors, who vote on which Prince will be …changes primary culture to Prussian. One random owned province with Saxon or Pomeranian culture as well as country's capital: Change culture to Prussian; gets the event ‘New Traditions & Ambitions’, unless it has custom or Prussian ideas. gets “Increased Centralization” for 10 years, giving: −0.05 monthly autonomy change, +1 …