Dnd demon stats.

Orcus » Monster Stat Block - DnD 5e. Huge Fiend (Demon), Chaotic Evil. Armor Class 17 (natural armor), 20 with the Wand of Orcus. Hit Points 405 (30d12 + 210) Speed 40 ft., fly 40 ft. STR.

Dnd demon stats. Things To Know About Dnd demon stats.

Armanites were a form of centauric tanar'ri that served as the heavy cavalry of demonic armies, furiously charging into battle with savage bloodlust. When not racing across the blasted plains of the Abyss in disorganized mercenary companies, armanites surged out from its infinite depths to make war with all that was lawful and good.[1][3] Armanites looked like undead centaurs with ram or bull ...Challenge 1/2 (100 XP) Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action. Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.Demon Grinder Gargantuan vehicle (12,000 lb.) Creature Capacity 8 Medium creatures Cargo Capacity 1 ton Armor Class 19 Hit Points 200 (damage threshold 10, mishap threshold 20) Speed 100 ft. Str 18 (+4) Dex 10 (+0) Con 18 (+4) Int 0 Wis 0 Cha 0 Damage Immunities fire, poison, psychic Condition Immunities blinded, charmed, deafened, …Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Shadow - Shadows are undead that resemble dark exaggerations of humanoid shadows. Dark Disposit... Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing. ... If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.

Mage. Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: Cantrips (at will): fire bolt, light, mage hand, prestidigitation. 1st level (4 slots): detect magic, mage armor, magic missile, shield.Condition Immunities charmed, frightened, poisoned. Senses darkvision 60 ft., passive Perception 9. Languages understands Abyssal but can't speak. Challenge 1/8 (25 XP) Actions. Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage. Monster Manual.

Apocalypse How: A successful demon incursion will result in a class 4.The world will still exist, but it will be dragged into the Abyss and conquered by demons. All life will adapt or die. Or adapt and then die; the Abyss is equal-opportunity about murder.; Asskicking Leads to Leadership: Demons get stronger by killing things, and the various demon lords have been killing for a long time.

This creature appears to be an 8-foot-tall humanoid with basalt-colored skin. Dark hair covers its head and its hair is long and braided. Its arms are well-muscled and its hands end in powerful claws. Its head is human-like and its eyes are sapphire blue. Large leathery, bat-like wings protrude from its shoulders.Monsters. Horned Devil. Monster Rules Create A Monster Browse Homebrew. Horned Devil. Large Fiend (Devil), Lawful Evil. Armor Class 18 (natural armor) Hit Points 178 (17d10 + 85) Speed 20 ft., fly 60 ft. STR. 22 (+6) DEX. 17 (+3) CON. 21 (+5) INT. 12 (+1) WIS. 16 (+3) CHA. 17 (+3) Saving Throws STR +10, DEX +7, WIS +7, CHA +7.Undead, constructs, and bound demons lurk in shadowy recesses, emerging to destroy those who dare to disturb the lich's work. A lich encountered in its lair has a challenge rating of 22 (41,000 XP). ... Dungeons & Dragons, D&D Beyond, D&D, Wizards of the Coast, the dragon ampersand, and all other Wizards of the Coast product names, campaign ...Summon Greater Demon 4th-level conjuration Casting Time: 1 action Range: 60 feet Components: V, S, M (a vial of blood from a humanoid killed within the past 24 hours) Duration: Concentration, up to 1. hour You utter foul words, summoning one demon from the chaos of the Abyss.Damage Immunities Fire, Poison. Condition Immunities Charmed, Frightened, Poisoned. Senses Darkvision 120 ft., Passive Perception 10. Languages Understands Infernal but can't speak it. Challenge 0 (10 XP) Proficiency Bonus +2. Devil's Sight. Magical darkness doesn't impede the lemure's darkvision. Hellish Rejuvenation.

Claw. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) slashing damage. Horror Nimbus (Recharge 5–6). The nalfeshnee magically emits scintillating, multicolored light. Each creature within 15 feet of the nalfeshnee that can see the light must succeed on a DC 15 Wisdom saving throw or be frightened for 1 minute.

Lilitus were tanar'ri demons born from the ashes of succubi who had sacrificed their lives to corrupt and destroy holy congregations.[1] Lilitus had the general form of a beautiful mortal woman, standing around 6 feet (1.8 meters) tall and weighing around 125 pounds (56.7 kilograms). They did, however, have many features that marked them as demonic, including taloned hands, cloven hooves for ...

Traits. Rampage. When it reduces a creature to 0 hit points with a melee attack on its turn, the maw demon can take a bonus action to move up to half its speed and make a bite attack.The Xanathar Guild is a thieves' and slavers' guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder—the latest in a series of such creatures. Like its predecessors, the beholder uses "the Xanathar" as a title rather than its personal name (which is Zushaxx).Summon Greater Demon 5e Guide: Raise a lot of Hell. The warlock’s hands extend, twisting into a forbidden shape as her mouth utters foul words that ring out across the planes. Far away, far below her feet in a nightmare dimension of blood, bone, and darkness, something hears her call. The ground shudders, as though fighting in vain …D&Dark Souls 01: The Asylum Demon [OC] This is awesome. Honestly, the only critisism i can give is that from the moveset of the asylum demon, i would say 30ft of fly dmg is too mutch for it. I would say fly speed of 10 (if any fly at all). I have just started playing through Dark Souls for the first time, and to chronicle my journey through the ...Dive into the world of the upcoming movie, Dungeons & Dragons: Honor Among Thieves, in this high-stakes adventure. Your mission: infiltrate the prison Revel's End and rendezvous with a particularly unruly prisoner. Time is ticking, so gather your ragtag crew, grab your lockpicks, and prepare to pull off the ultimate heist.When you multiclass into the Demon Slayer class, you gain the following proficiencies: Longswords 4.00 (9 votes) Back to Main Page → 5e Homebrew → Classes. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Demon Slayer franchise, and/or include content directly affiliated with and/or owned by Koyoharu Gotouge.

Abyssal Wretch. You can create a dice macro by putting square brackets [] around it. [+4] will make a clickable link to roll d20+4. [2d6+3] will make a clickable link to roll 2d6+3. [b]bold [/b] will bold text, [i]italics [/i] will italicize text, --- will add a horizontal line. You can link a spell on the Spell list by using: [spell]gust ... Languages Abyssal, telepathy 120 ft. Challenge 5 (1800 XP) Innate Spellcasting. The barlgura's spellcasting ability is Wisdom (spell save DC 13). The barlgura can innately cast the following spells, requiring no material components: 1/day each: entangle, phantasmal force. 2/day each: disguise self, invisibility (self only) Manes. Small fiend (demon), chaotic evilSmall fiend (demon), chaotic evil. Armor Class. Hit Points. Speed. Challenge. 9 (natural armor) 9 ( 2d6+2) 20 ft.Updated August 10, 2021 by Noah Smith: Dungeons & Dragons is a long-running game, full of content from across the decades. Two additional fey creatures were from 3rd Edition were added at the end. These evil creatures are designed to be mid to end of campaign foes as their challenge ratings are 11 and 16 respectively.Traits. Devil's Sight: Magical darkness doesn't impede the devil's darkvision. Magic Resistance: The devil has advantage on saving throws against spells and other magical …Maw demons, also known as abyssal maws,[3] were lesser demons made up of malice and mouth, constantly hungry for carnage and mortal flesh.[1][4] In the Demonomicon of Iggwilv, they were counted as a form of unintelligent, demonic wildlife.[5] A maw demon resembled an enormous toothy mouth surrounded by a small plethora of stubby appendages.[3] The squat, bulbous body of a maw demon was ...

Description []. Bhaal had three avatar forms: the Slayer, the Ravager, and Kazgoroth.The Slayer resembled a male, humanoid corpse with a feral face and ivory skin inset with deep lacerations that flowed with black ichor; he preferred to assume it when in urban areas. The Ravager meanwhile was a 30 feet (9.1 meters) monster with a twisted, grimacing face that featured a flowing beard and mane ...

Incorporeal Movement. The demon can move through other creatures and objects as if they were difficult terrain. It takes 5 force damage if it ends its turn inside an object.Light Sensitivity. While in bright light, the demon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.. Shadow Stealth. While in dim light or …Are you a thrill-seeking speed demon looking for an adrenaline rush? Look no further than the world of free online racing games. With the advancement of technology, gaming enthusia...Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects. Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours. Shadow Demon. MM p64. Medium Fiend (Demon), Chaotic Evil. Armor Class 13. Hit Points 66 ( 12d8 + 12) Speed 30 ft., fly 30 ft. STR. Hit: 15 (2d6 + 8) slashing damage plus 10 (3d6) fire damage, and the target must succeed on a DC 20 Strength saving throw or be pulled up to 25 feet toward the balor. Teleport. The balor magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see. Monster Tags: Demon.A 15-foot-radius cloud of toxic spores extends out from the vrock. The spores spread around corners. Each creature in that area must succeed on a DC 14 Constitution saving throw or become poisoned. While poisoned in this way, a target takes 5 (1d10) poison damage at the start of each of its turns.

The worm makes two attacks: one with its bite and one with its stinger. Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 9) piercing damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Dexterity saving throw or be swallowed by the worm. A swallowed creature is blinded and restrained ...

Asmodeus target one creature within 30 ft., the target makes a Wisdom Save of DC 25 on a failed save target takes 3d10 psychic damage, the target becomes frightened for 30 seconds and gains 1 level of exhaustion. On gaining six levels of exhaustion creature doesn't die but is dominated by Asmodeus. Contract Established.

While in darkness, the demon is invisible to any creature that relies on darkvision to see it. ACTIONS. Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) psychic damage or, if the demon had advantage on the attack roll, 22 (4d8 + 4) psychic damage. Devour Sanity (1/Day).Souperplex. •. The lord of disease is Anthraxus who is a Daemon (Yugoloth if you're the type of person who calls Devils Baatezu, Demons Tanar'ri, and Angels Aasimon.) who rules over the tower of Kihn-oin in Hades. He has numerous Oinoloths under his command.PGA golf is one of the most prestigious and exciting sports in the world. From the thrilling major championships to the intense competition between players, watching PGA golf is an...Description. Fire-breathing fiends that take the form of powerful dogs, hell hounds commonly serve evil creatures that use them as guard animals and companions. YEET WE MYST USE!!! WE LOVE HELL HOUNDS!!! Used one last night as a companion and sentinel for a Cambion. Got a suprise round with it and used its Fire Breath.Demons of Decay in Your Adventures. The demons in this document can be adapted to fit any setting where fiends carry disease and seek to spread rot and entropy. In more traditional Dungeons and Dragons settings, they could serve other demon lords such as Orcus or Zuggtmoy, though they would likely be less jovial in this case.Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconcievable.A full creature guide to the Oni in DnD 5e including stat block, player tactics, sample encounters, history, lore, and DM advice for running Oni adventures. ... sometimes referred to as demons, ogres, goblins, or trolls. They're a stock villain in many traditional Japanese plays, often represented as tempters and tricksters who seem to get a ...The six D&D stats are: Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. In D&D, every character has an ability score for each stat, and this determines a modifier, a number that you add or subtract to all kinds of rolls. Once you’ve read this guide, you’ll know exactly what each of these ability scores means, and which ...Drone: The chasme produces a horrid droning sound to which demons are immune. Any other creature that starts its turn within 30 feet of the chasme must succeed on a DC 12 constitution saving throw or fall unconscious for 10 minutes. A creature that can’t hear the chasme is not affected. The effect on the creature ends if it takes damage or if ...While in dim light or darkness, the demon can take the Hide action as a bonus action. Shadowy Nature. The shadow demon doesn't require air, food, drink, or sleep. Actions Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) psychic damage or, if the demon had advantage on the attack roll, 17 (4d6 + 3) psychic damage.Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) cold damage. Wall of Ice: The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or it's a hemispherical dome up to 20 feet in diameter. When the wall appears, each creature in its ...

The Jersey Devil | Premium 3D Printed Fantasy Tabletop Miniatures 28mm 32mm up to 100mm | dnd 21454. CreeepyPrints.Multiattack. The chuul makes two pincer attacks. If the chuul is grappling a creature, the chuul can also use its tentacles once. Pincer. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. The target is grappled (escape DC 14) if it is a Large or smaller creature and the chuul doesn't have two other creatures grappled.A shadow demon looks like a tall, slender humanoid with small batlike wings and a body composed of darkness. Both the long fingers and slender toes of the creature end in terrible claws that inflict gaping wounds on enemies. Shadow demons are driven by malice and hatred, seeking to corrupt and destroy all life.Today, the upper management of the demonic hierarchy: the type 4 nalfeshnee, the type 5 marilith, and the type 6 balor and goristro. As mentioned before, demons can’t be killed on the prime material plane—or on any other except their home plane, the Abyss. Any demon killed elsewhere simply re-forms there.Instagram:https://instagram. gorgen funeral home obituarieshelen keller was faking ithow to remove the aerator from a delta faucethuel vs live it up A creature that touches the lesser balor or hits it with a melee attack while within 5 feet of it takes 10 (3d6) fire damage. Magic Resistance. The lesser balor has advantage on saving throws against spells and other magical effects. Magic Weapons. The lesser balor's weapon attacks are magical.One of the least understood and most often vilified humblefolk in the Wood, vulpins have earned a bad reputation that isn’t entirely deserved. Racial Traits. +2 Intelligence, +1 Charisma, Darkvision, Bite, Evasive, Bewitching Guile. View Vulpin Details. Dungeons and Dragons (D&D) Fifth Edition (5e) Races. A comprehensive list of all official ... how to obtain handicap parking permit in ohiorib cage tattoos male The Demon Lord of the Devouring Worm's innate spellcasting ability is Charisma (spell save DC 19). It can innately cast the following spells, requiring no material or somatic components. At will: detect magic, black tentacles. 3/day each: dispel magic, fear, insect plague (biting worms) 1/day each: earthquake, teleport.The Lost Caverns of Tsojcanth. A chasme ( pronounced: /ˈ k ɑː z m i / KAZ-mee [8] listen or: /ˈ tʃ ɑː z m i / CHAZ-mee [8] listen ), sometimes called a fly demon, [6] was a type of tanar'ri demon found in the Abyss. Chasmes were horrid and disgusting hybrids of flies and humans who sucked blood and enjoyed tormenting and torturing their ... is otf blood or crip Demons were chaotic evil fiends native to the Abyss, ever-evolving engines of destruction spawned in its infinite depths to act as living instruments of oblivion.[4][5][6] They were personifications of ferocity,[7] vile perversion, and elemental devastation,[5] existing to further the tendency of all things to slide into entropy and ruin.[8] Barely contained by their monstrous forms,[4] demons ...Orcus's spellcasting ability is Charisma (spell save DC 23, +15 to hit with spell attacks). He can innately cast the following spells, requiring no material components: At will: chill touch (17th level), detect magic. 3/day each: create undead, dispel magic. 1/day: time stop. Legendary Resistance (3/Day).CHA. 8 (-1) Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered. Damage Immunities fire, poison. Condition Immunities poisoned. Senses darkvision 120 ft., passive Perception 12. Languages Infernal, telepathy 120 ft. Challenge 2 (450 XP) Devil's Sight.